![]() Returning to Romansburg, Kate agrees to take a mechanical part to a local tavern and repair an automaton device he created there for its owner. Finding his notebook hidden in the monastery, Kate recreates the medicine and uses it to treat Hans, before being forced to create an escape route for the pair when the patriarch refuses to let them leave. ![]() When she learns that the patriarch believes he cannot be cured and decides he should be given spiritual salvation, Kate opts to find a cure for Hans, learning about a friend of his who uncovered information on Youkol medicine. Shortly after completing this, Hans falls ill, forcing Kate to seek treatment for him at a nearby monastery perched on a clifftop. In the fictional Russian town of Romansburg, Kate provides assistance for eccentric inventor Hans Voralberg, who seeks to find living prehistoric mammoths, and his automaton train engineer Oscar, by prepping his specially crafted clockwork train with coal. The firm instructs the detective to locate and find Walker since heading out to oversee a business takeover of an automaton toy factory, who has since abandoned her job, hoping to appease her family in bringing her back home. The game begins following the events of Syberia with the law firm that American lawyer Kate Walker worked for in New York, calling in a private detective. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia 's universe without the fear of making a mistake or the constant need to save the game. Thankfully, the game autosaves at an astonishing pace, every single time you transition from a screen to the next, therefore you never lose progress even when you’re forced to restart the game.Like its predecessor, Syberia II is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. Syberia also features a handful of glitches, most notably being stuck in a wall without being able to move. Running makes your character much harder to control sharpening her turns, making her crash everywhere given the game’s archaic collision detection, and making her stop like a handbrake whenever there’s a screen transition (and trust me, there are many of them), which is more of an annoying hindrance than a complete technical issue. Given the size of all the maps, you’ll constantly find yourself using the ZR button to make your character run from A to B. The touch interface is also pretty serviceable. Your main character moves well enough when walking at a moderate pace and item management is trouble-free as well, accessible by touching a button. The controls aren’t terrible per se – they’re actually decent enough, all things considered. The other problems lie in the gameplay and some occasional glitches. ![]() You don’t expect a lawyer to invade an abandoned house, do you? This is the biggest problem with polygonal games: unlike sprite-based visuals, their graphics don’t age that well. Besides the resolution, nothing else changed visually, which is a shame. They stand out way too much from the scenery, given the increased resolution and the fact we don’t use CRT screens anymore. Fast forward to 2017, and we have grainy backgrounds coupled with some muddied cutscenes and rudimentary polygonal characters. Pre-rendered backgrounds coupled with some impressive (for 2002, let me remind you) FMV cutscenes, and some polygonal characters. Time wasn’t kind enough to Syberia, as it did nothing but highlight some of the flaws it had back in the day, as well as some issues caused by time itself.įor starters, we have to talk about how Syberia looks. We’re not in 2002 anymore, we’re nearing the end of 2017. Unfortunately, that’s where the problem lies. The Switch version has it all: the original voice acting, the original soundtrack, all puzzles set where they should be, it’s the absolute same experience from 2002. In some ways, that’s good: the DS version, for example, was lambasted for having muddy graphics, a poor interface, and removed spoken dialogue. The first thing I have to say about the Switch version of Syberia is that it is identical to the original in every conceivable way. What kind of company has a graveyard inside its factory?
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