Aces are scored at one point, face cards at 10, and others according to their numerical values. The deadwood count is the sum of the point values of the deadwood cards. A player can form any combination of melds within their hand all sets, all runs, or some sets and some runs. Aces are considered low-they can form a set with other aces but only the low end of runs ( A ♠ 2 ♠ 3 ♠ is a legal run but Q ♠ K ♠ A ♠ is not). Deadwood cards are those not in any meld. 8 ♥ 8 ♦ 8 ♠ and runs or sequences of three or more cards in the same suit, such as 3 ♥ 4 ♥ 5 ♥ or more. Gin has two types of meld: Sets of three or four cards sharing the same rank, e.g. The basic game strategy is to improve one's hand by forming melds and eliminating deadwood. The objective in gin rummy is to be the first to reach an agreed-upon score, usually 100 points. The ranking from high to low is King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. Gin rummy is played using a standard deck of 52 cards. Ĭard game historian David Parlett finds Scarne's theory to be "highly implausible", and considers the game of Conquian to be gin rummy's forerunner. Magician and writer John Scarne believes gin rummy to have evolved from 19th-century whiskey poker (a game similar to Commerce, with players forming poker combinations ) and to have been created with the intention of being faster than standard rummy but less spontaneous than knock rummy. Gin rummy was created in 1909 by Elwood T.
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